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Magic Charms Video

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Magic Charms Video

5 Super Simple Spells For Beginners: Part 1

Sometimes you just need a Toad. Have you tried getting a toad from the shops in Old Town? Of course you have. Did you find one? Of course you didn't.

That's because toads were run out of SimCity after the Mayor's wife was caught kissing an especially slimy toad. But now you can get your own toad.

Just temporarily toadify whomever you want; friends, family, enemies, neighbors, all of them are just begging for Toadification, just be careful that people don't catch you casting it, as toads are still illegal in many areas of SimCity.

Toads can be kissed, occasionally resulting in the kisser receiving a bottle of Toad Sweat. Very rarely, kissing a toad may turn it into a Prince, who will immediately join the family.

A Prince Sim has access to the unique "Princely" clothes category, consisting of purple and gold finery. Building a relationship with a Sim is a complex process that uses up valuable resources.

Talk may be cheap, but your Sim's time certainly isn't! So skip the small talk! Cut the chit chat! Get rid of the gab, and get some of that double green plus plus feeling the magical way; with a quick Relationship Boost.

You don't think inanimate objects are just "born" enchanted, do you? They have to be enchanted by a Sim.

Enchanting brings out the true nature of a thing: that which an object has been longing to show off to the world. But it takes a special type of thing to be enchanted, and even then, some do more than others, but some lifelike objects have been rumored to animate after being enchanted.

Causes targeted objects to catch on fire. More likely if the caster has a low Mechanical skill or is in bad mood. Put that special someone in that special mood, or just put anyone in a happy mood, by casting a quick dose of Get Happy.

Make sure your intentions are good, as mean spirited Sims may find themselves less than happy after this manipulation of mood.

Drops the mood of a targeted Sim if the target has a low Nice personality score, unless the target also has a low mood. Can be cast on a Target without interrupting the actions of the target.

Can be cast on either children or adults. Put a smile on your Sims' faces, or better yet, above their heads! The Smiley Face spell is designed to create the pheremonal effects normally generated when two Sims reach a point in their relationship that they would consider themselves friends, but be careful not to manipulate a manipulator, or you may turn that frown back around.

There's really not much to this spell, other than the folding of space and time to create a semi-rigid, but temporal, vortex beneath the feet of the Banished Sim.

Now, you ask, why would you banish someone to someplace deep in the void of space and time? Why not? Because you can.

Because they're annoying you. Because they're getting a bit touchy feely with someone that you'd rather was getting touchy feely with you. Who needs a reason?

What could go wrong? And they always come back. Like a bolt of inspiration, this spell channels nine forces of nature into a semi-tangible skein, which is then rendered to a chemical level through the magic continuum, whereby it is turned into electro-chemical synaptic impulses which immediately coagulate in such a way as to render the two Sims involved in the casting hopelessly in love.

It's just that simple! Though the presence of two magic wands in the equation seems to reduce synaptic and chemical involvement in the final stages of the spell.

Caster is struck by lightning, and loses most of their comfort and energy, if target Sim has a wand. The art of mesmerism is an ancient practice, developed by very intelligent, and very lazy Sims.

It involves a balance of mind power and magical substances that when combined, lull the subject into a state of peaceful calm, which allows the power of magical suggestion to take over.

A hypnotized Sim will never take part in any suggested activity that goes against their moral fiber, but they'll certainly do menial things the caster can't get anyone else to do for them.

The spell is a manipulation of "will", and what exactly "will" is is a bit unclear, so make sure you don't try it on someone who is clearer on the definition.

Hypnotizes a target Sim and forces them to perform certain actions. Each increases the relationship between caster and target, but reduces Comfort and Fun of the caster.

The player will be shown a dialog with three actions, and will be able to choose one. In the end, life really comes down to one question, a conundrum if you will, The Big Question.

Can these two Sims spend the rest of their lives together? Sometimes it seems as if the answer to this question is fated to be "NO".

There are only so many boxes of chocolate and diamond rings that one Sim can give to another, and only so many times a Sim can handle rejection.

So forget fate. Forget social expectations, and let your magic pop The Big Question! But take note, with magical questions: the bigger they are, the smaller they fall.

Lowers the relationship between caster and target, and makes the caster transparent and small, if targeted Sim has a wand.

Sometimes, just in a passing glance, you catch your pet looking at you in a way that is unmistakably Sim-like. You actually think for a moment, while you lie alone in bed, that they are trying to tell you something.

But it's obviously a figment of your overactive imagination. Well, it's not! They ARE trying to tell you something! They see you're in need of a true companion.

They know you'd like to speak with them in a language you both can understand, even if it's only for a little while. Your pet knows a friend in need is A Friend Indeed.

Cats will run away from the caster, and Dogs will attack the caster, if the targeted pet is in a bad mood. Requires The Sims: Unleashed expansion pack.

The spell is irreversible once cast and the game will be immediately saved. Do you have a friend bothered by childish woes?

Well, tell 'em to Get Happy Jr.! Because happy days are here to stay with nothing more than a quick flick of the wrist, and a sparkle of the wand.

Make sure your intentions are good though; mean spirited kids may find themselves less than happy after this manipulation of mood.

You can't expect to play with those imaginary friends for ever? Or can you? Well, with a little jolt of smiley face you'll finally be able to spend a little quality time with some of those "non-magical" kids.

Then you can decide whether real friends are better than "imaginary" ones. It doesn't matter whether you are a beauty or a beast, because with the magical powers of beeswax, and a little imagination, you can be whatever you want.

Keep in mind that beauty is in the eye of the beholder, so if a confused beholder catches you transforming, that beholder might just become a beast themselves.

All Sims on the lot will be given donkey heads, if the charm is cast in the presence of a Sim without a wand. In ancient mythology there was believed to be a giant horn, or cornucopia, that provided an endless eddy of edible goodies.

This charm does just that, pouring out plates of every repast imaginable for your hungry family, but remember the old Sim saying: every greedy action has an equal and slightly slimier reaction.

Generates 4 to 5 plates of food and places them on nearby surfaces. Got dirty dishes? Get Dish Wish, and your dirty dishes will be wished away.

What happens if you wish for your dishes to disappear when there aren't any dishes? Do you get another wish? You want the sky to open up, and a deluge of bright, shiny, and sparkly things to pour down into your waiting coffers.

You want a torrential river of precious gems to flow across the face of your lot. You want a flood of treasure to overwhelm you and your family, so that you can bathe and wallow in wealth.

You want a Rain of Riches. But be careful, because depending on your state of mind, you just might get exactly what you ask for. Generates many treasure boxes and piles of jewels and gold coins on the lot that can be sold for various prices.

Opposites attract, as do Sims with similar interests and tastes. But why waste your time figuring out the criteria for attraction when you can just as easily craft a Polar Attraction charm?

Forget about the small talk. Don't worry about how people will react to that inappropriate joke. With Polar Attraction at your side, everyone will think you're witty.

Ghosts got you down? Well, they're probably there to stay. So, as they say, if you can't beat 'em, join 'em. Wriggle out of your skin, and into a green world where walls don't matter, and spooking silly Sims is all the fun you need.

Be careful not to cast this spell in direct sunlight, or misspeak your incantation, as who knows what could happen if you asked a charm to make green things that shed their skin.

Ghosts created by the charm cannot be told to walk through walls, but will do so autonomously, like normal ghosts.

You don't want to work. You just want to play all day. But what if you could work, AND play all day? What if you could avoid the drone of your manager's voice, by lounging around the house all day, but still have all of your work get done?

Well, for some people the answer is telecommuting, but for the more magically inclined Sims, there's Clone Drone. Send you to work, while you stay home, but wait, which one are you?

The clone will spontaneously combust if the caster is hungry when using the charm, or if the caster is unemployed or in the Fame career.

The clone will eventually disappear. While a Sim can marry a clone by using "The Big Question" spell on it, the clone will still disappear after a while.

The clone may not return from work if the lot is exited and re-entered while it is at work. This tried and tested spell borders on horticultural heaven.

It restores vim and vigor to each and every agricultural add-on around your home. If everyone used this charm, there wouldn't be any need for gardeners.

Don't tell them that though. Sets a raining cloud above all plants, vegetable crops and vineyard crops on the lot and makes them fully grown instantly.

If the caster is in a bad mood and if gnomes are on the lot, they will come to life, kick the caster, and kill all plants on the lot.

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